> Codex v9.10.64 · Track 1 (asset prep) · Codex §Comprehensive Plans
> AI / low-credit: Download one texture set per session; on stop log Last worked / Next.
The KAIVERSE descent code (kaiverse.js) is ALREADY wired to load and use these files.
Anti's job is only to **download real, CC0/public-domain texture maps and drop them into
C:\KAI\textures\ with the exact names below.** No code changes — the loader picks them up
automatically (and falls back to procedural for anything missing, so partial delivery is fine).
Copy everything in the box to Antigravity.
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TASK: Populate C:\KAI\textures\ with real, seamless, equirectangular planet maps so the KAIVERSE planets render as real-looking worlds (color + lit relief + clouds), not procedural noise.
For each planet name below, provide up to THREE maps (color is the minimum; normal + clouds make it great):
<name>.jpg | COLOR / albedo (the surface look) | equirectangular 2:1 JPG |<name>_normal.jpg | NORMAL map (relief — mountains/craters catch light) | equirectangular 2:1 JPG (RGB normal, or derive from a height map) |<name>_clouds.png | CLOUD layer (transparent — only clouds opaque) | equirectangular 2:1 PNG with alpha |Planet names (lowercase, no spaces — these are exactly what the code requests):
kai, leo, gemini, claudey, x, groq, analyst, researcher, kaicoder
Plus a generic fallback set: default.jpg, default_normal.jpg, default_clouds.png.
Give each AI a distinct world type so the fleet feels varied — e.g. earth-like, rocky/Mars, gas-giant bands, icy, lava, ocean, exotic. (Mix it up; no two the same.)
If you use any CC-BY asset, write C:\KAI\textures\CREDITS.txt listing each file → source → license.
C:\KAI\textures\ if missing; place all files there. curl -s -o NUL -w "%{http_code}" http://localhost:3001/textures/leo.jpg
curl -s -o NUL -w "%{http_code}" http://localhost:3001/textures/leo_normal.jpg
curl -s -o NUL -w "%{http_code}" http://localhost:3001/textures/leo_clouds.png
(The dashboard must have been restarted once after this session's /textures/ route was added.)
Deliverable: C:\KAI\textures\ populated with the named maps (+ CREDITS.txt for any CC-BY), each seamless 2:1 equirectangular, optimized. Do NOT edit kaiverse.js or the server — loading/serving is already done.
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kaiverse.js nsBuildBodies loads /textures/<name>.jpg (→ surface color, drops emissive so it's lit), /textures/<name>_normal.jpg (→ material.normalMap), /textures/<name>_clouds.png (→ used by the descent cloud shell). All optional, silent fallback to procedural.nsUpdatePlanetDescent) uses the downloaded color for the close-up terrain, the normal map for relief on both base + terrain layers, and the cloud PNG for the rotating cloud shell./textures/* already serves from C:\KAI\textures\ (jpg/png/webp).