Copy everything in the box below to Antigravity. The KAIVERSE code is already wired to
use these: kaiverse.js loads /textures/<name>.jpg for each body and falls back to the
procedural texture if the file is missing. The command-center already serves /textures/*
(after its next restart). Your job is just to put good image files in C:\KAI\textures\.
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TASK: Download real, seamless, equirectangular planet/celestial-body textures and drop them into C:\KAI\textures\ so the KAIVERSE renders real-looking worlds instead of flat tinted spheres.
Requirements:
1. Create the folder C:\KAI\textures\ if it does not exist.
2. Source equirectangular (2:1 aspect, e.g. 2048×1024) JPG color/albedo maps that wrap seamlessly at the left/right edge (no visible seam on a sphere). Give each AI a visually distinct world (mix of rocky, earth-like, gas-giant, icy, lava, exotic so the fleet feels varied).
3. Licensing — only CC0 / public-domain or CC-BY (with attribution). Good sources:
If you reuse CC-BY assets, write a C:\KAI\textures\CREDITS.txt listing each file's source + license.
4. Optimize each JPG to roughly ≤ 500 KB (resize to 2048×1024, quality ~82) so they load fast.
5. Name the files exactly (lowercase, no spaces) so the loader finds them — one per AI planet:
kai.jpg, leo.jpg, gemini.jpg, claudey.jpg, x.jpg, groq.jpg, analyst.jpg, researcher.jpg, kaicoder.jpg
Plus a generic fallback default.jpg. (Optional star/sun maps: kaienginecore bodies can be skipped — they're stars.)
6. Do NOT modify kaiverse.js or command-center-server.mjs — the loading + serving is already in place. Just add the image files.
7. After placing the files, verify the route serves them: with the command-center running,
curl -s -o NUL -w "%{http_code}" http://localhost:3001/textures/leo.jpg should return 200
(the dashboard must have been restarted once after this session's server edits, so the
/textures/ route is live).
Deliverable: C:\KAI\textures\ populated with the named JPGs (+ CREDITS.txt if any CC-BY),
each a seamless 2:1 equirectangular map under ~500 KB.
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kaiverse.js → in nsBuildBodies, each bot/core/engine tries new THREE.TextureLoader().load('/textures/'+name+'.jpg', ...). On success it swaps the sphere's map, sets base color to white (so the texture's own colors show, not a pink tint) and drops emissive (so it's a lit surface, not a neon ball). On failure it keeps the procedural texture — so adding files is purely additive and safe.command-center-server.mjs → serves GET /textures/<file> from C:\KAI\textures\ (jpg/png/webp), path-sanitized.